| Level |
Data |
| Lv.1 |
MP Cost: 285. Revive all KO'd party members within range and make them invincible for 3 sec. When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%. This increase doesn't count INT granted by Special Skill Rings. Cooldown: 1110 sec. |
| Lv.2 |
MP Cost: 270. Revive all KO'd party members within range and make them invincible for 4 sec. When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%. This increase doesn't count INT granted by Special Skill Rings. Cooldown: 1020 sec. |
| Lv.3 |
MP Cost: 255. Revive all KO'd party members within range and make them invincible for 4 sec. When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%. This increase doesn't count INT granted by Special Skill Rings. Cooldown: 930 sec. |
| Lv.4 |
MP Cost: 240. Revive all KO'd party members within range and make them invincible for 5 sec. When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%. This increase doesn't count INT granted by Special Skill Rings. Cooldown: 840 sec. |
| Lv.5 |
MP Cost: 225. Revive all KO'd party members within range and make them invincible for 5 sec. When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%. This increase doesn't count INT granted by Special Skill Rings. Cooldown: 750 sec. |
| Lv.6 |
MP Cost: 210. Revive all KO'd party members within range and make them invincible for 6 sec. When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%. This increase doesn't count INT granted by Special Skill Rings. Cooldown: 660 sec. |
| Lv.7 |
MP Cost: 195. Revive all KO'd party members within range and make them invincible for 6 sec. When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%. This increase doesn't count INT granted by Special Skill Rings. Cooldown: 570 sec. |
| Lv.8 |
MP Cost: 180. Revive all KO'd party members within range and make them invincible for 7 sec. When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%. This increase doesn't count INT granted by Special Skill Rings. Cooldown: 480 sec. |
| Lv.9 |
MP Cost: 165. Revive all KO'd party members within range and make them invincible for 7 sec. When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%. This increase doesn't count INT granted by Special Skill Rings. Cooldown: 390 sec. |
| Lv.10 |
MP Cost: 150. Revive all KO'd party members within range and make them invincible for 8 sec. When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%. This increase doesn't count INT granted by Special Skill Rings. Cooldown: 300 sec. |