MapleStoryDB

Resurrection

Job:
Use a ray of holy light to resurrect a party member. Resurrected party members have brief invincibility, which cannot be extended by buffs.
Not affected by cooldown reset.
ID 2321006
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Japanese
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Skill Levels
Level Data
Lv.1 MP Cost: 285. Revive all KO'd party members within range and make them invincible for 3 sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 1110 sec.
Lv.2 MP Cost: 270. Revive all KO'd party members within range and make them invincible for 4 sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 1020 sec.
Lv.3 MP Cost: 255. Revive all KO'd party members within range and make them invincible for 4 sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 930 sec.
Lv.4 MP Cost: 240. Revive all KO'd party members within range and make them invincible for 5 sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 840 sec.
Lv.5 MP Cost: 225. Revive all KO'd party members within range and make them invincible for 5 sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 750 sec.
Lv.6 MP Cost: 210. Revive all KO'd party members within range and make them invincible for 6 sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 660 sec.
Lv.7 MP Cost: 195. Revive all KO'd party members within range and make them invincible for 6 sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 570 sec.
Lv.8 MP Cost: 180. Revive all KO'd party members within range and make them invincible for 7 sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 480 sec.
Lv.9 MP Cost: 165. Revive all KO'd party members within range and make them invincible for 7 sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 390 sec.
Lv.10 MP Cost: 150. Revive all KO'd party members within range and make them invincible for 8 sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 300 sec.
Skill Effects